Cinemachine
CinemachineBlendListCamera Fields |
The CinemachineBlendListCamera type exposes the following members.
Fields
Name | Description | |
---|---|---|
CinemachineGUIDebuggerCallback | This is deprecated. It is here to support the soon-to-be-removed
Cinemachine Debugger in the Editor. (Inherited from CinemachineVirtualCameraBase.) | |
m_ChildCameras | Internal API for the editor. Do not use this field | |
m_EnableAllChildCameras | Force all child cameras to be enabled. This is useful if animating them in Timeline, but consumes extra resources. | |
m_ExcludedPropertiesInInspector | Inspector control - Use for hiding sections of the Inspector UI. (Inherited from CinemachineVirtualCameraBase.) | |
m_Follow | Default object for the camera children wants to move with (the body target), if not specified in a child rig. May be empty | |
m_Instructions | The set of instructions associating virtual cameras with states.
The set of instructions for enabling child cameras | |
m_LockStageInInspector | Inspector control - Use for enabling sections of the Inspector UI. (Inherited from CinemachineVirtualCameraBase.) | |
m_LookAt | Default object for the camera children to look at (the aim target), if not specified in a child rig. May be empty | |
m_Priority | The priority will determine which camera becomes active based on the
state of other cameras and this camera. Higher numbers have greater priority.
(Inherited from CinemachineVirtualCameraBase.) | |
m_ShowDebugText | When enabled, the current camera and blend will be indicated in the game window, for debugging | |
OnPostPipelineStage |
A delegate to hook into the state calculation pipeline.
Implementaion must be sure to call this after each pipeline stage, to allow
other services to hook into the pipeline.
See CinemachineCore.Stage.
(Inherited from CinemachineVirtualCameraBase.) |
See Also