Cinemachine
![]() | ICinemachineCameraUpdateCameraState Method |
Updates this Cinemachine Camera. For an active camera this should be
called once and only once each frame. To guarantee this, you should never
call this method directly. Always use
CinemachineCore.UpdateVirtualCamera(ICinemachineCamera, float), which
has protection against multiple calls per frame.
Namespace: Cinemachine
Assembly: Cinemachine (in Cinemachine.dll) Version: 2.0.0.0 (2.0.0.0)
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void UpdateCameraState( Vector3 worldUp, float deltaTime )
function UpdateCameraState(worldUp, deltaTime);
Parameters
- worldUp
- Type: Vector3
Default world Up, set by the CinemachineBrain - deltaTime
- Type: SystemSingle
Delta time for time-based effects (ignore if less than 0)
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