CinemachineFramingTransposer Fields

Cinemachine

CinemachineFramingTransposer Fields

The CinemachineFramingTransposer type exposes the following members.

Fields
  NameDescription
Public fieldm_AdjustmentMode
How to adjust the camera to get the desired framing
Public fieldm_BiasX
A non-zero bias will move the targt position away from the center of the soft zone
Public fieldm_BiasY
A non-zero bias will move the targt position away from the center of the soft zone
Public fieldm_CameraDistance
The distance along the camera axis that will be maintained from the Follow target
Public fieldm_DeadZoneDepth
The camera will not move along its z-axis if the Follow target is within this distance of the specified camera distance
Public fieldm_DeadZoneHeight
Camera will not move vertically if the target is within this range of the position
Public fieldm_DeadZoneWidth
Camera will not move horizontally if the target is within this range of the position
Public fieldm_GroupFramingMode
What screen dimensions to consider when framing
Public fieldm_GroupFramingSize
How much of the screen to fill with the bounding box of the targets.
Public fieldm_LookaheadSmoothing
Controls the smoothness of the lookahead algorithm. Larger values smooth out jittery predictions and also increase prediction lag
Public fieldm_LookaheadTime
This setting will instruct the composer to adjust its target offset based on the motion of the target. The composer will look at a point where it estimates the target will be this many seconds into the future. Note that this setting is sensitive to noisy animation, and can amplify the noise, resulting in undesirable camera jitter. If the camera jitters unacceptably when the target is in motion, turn down this setting, or animate the target more smoothly.
Public fieldm_MaxDollyIn
How much closer to the target can the camera go?
Public fieldm_MaxDollyOut
How much farther from the target can the camera go?
Public fieldm_MaximumDistance
Set this to limit how far from the taregt the camera can get
Public fieldm_MaximumFOV
If adjusting FOV, will not set the FOV higher than this
Public fieldm_MaximumOrthoSize
If adjusting Orthographic Size, will not set it higher than this
Public fieldm_MinimumDistance
Set this to limit how close to the target the camera can get
Public fieldm_MinimumFOV
If adjusting FOV, will not set the FOV lower than this
Public fieldm_MinimumOrthoSize
If adjusting Orthographic Size, will not set it lower than this
Public fieldm_ScreenX
Horizontal screen position for target. The camera will move to position the tracked object here
Public fieldm_ScreenY
Vertical screen position for target, The camera will move to to position the tracked object here
Public fieldm_SoftZoneHeight
When target is within this region, camera will gradually move to re-align towards the desired position, depending onm the damping speed
Public fieldm_SoftZoneWidth
When target is within this region, camera will gradually move to re-align towards the desired position, depending onm the damping speed
Public fieldm_UnlimitedSoftZone
Public fieldm_XDamping
How aggressively the camera tries to maintain the offset in the X-axis. Small numbers are more responsive, rapidly translating the camera to keep the target's x-axis offset. Larger numbers give a more heavy slowly responding camera. Using different settings per axis can yield a wide range of camera behaviors
Public fieldm_YDamping
How aggressively the camera tries to maintain the offset in the Y-axis. Small numbers are more responsive, rapidly translating the camera to keep the target's y-axis offset. Larger numbers give a more heavy slowly responding camera. Using different settings per axis can yield a wide range of camera behaviors
Public fieldm_ZDamping
How aggressively the camera tries to maintain the offset in the Z-axis. Small numbers are more responsive, rapidly translating the camera to keep the target's z-axis offset. Larger numbers give a more heavy slowly responding camera. Using different settings per axis can yield a wide range of camera behaviors
Public fieldOnGUICallback
Used by the Inspector Editor to display on-screen guides.
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See Also