CinemachineExternalCamera Properties

Cinemachine

CinemachineExternalCamera Properties

The CinemachineExternalCamera type exposes the following members.

Properties
  NameDescription
Public propertyDescription
Gets a brief debug description of this virtual camera, for use when displayiong debug info
(Inherited from CinemachineVirtualCameraBase.)
Public propertyFollow
This vcam defines no targets
(Overrides CinemachineVirtualCameraBaseFollow.)
Public propertyLiveChildOrSelf
Just returns self.
(Inherited from CinemachineVirtualCameraBase.)
Public propertyLookAt
The object that the camera is looking at
(Overrides CinemachineVirtualCameraBaseLookAt.)
Public propertyName
Get the name of the Virtual Camera. Base implementation returns the owner GameObject's name.
(Inherited from CinemachineVirtualCameraBase.)
Public propertyParentCamera
Support for meta-virtual-cameras. This is the situation where a virtual camera is in fact the public face of a private army of virtual cameras, which it manages on its own. This method gets the VirtualCamera owner, if any. Private armies are implemented as Transform children of the parent vcam.
(Inherited from CinemachineVirtualCameraBase.)
Public propertyPreviousStateIsValid
Set this to force the next update to ignore deltaTime and reset itself
(Inherited from CinemachineVirtualCameraBase.)
Public propertyPriority
Get the Priority of the virtual camera. This determines its placement in the CinemachineCore's queue of eligible shots.
(Inherited from CinemachineVirtualCameraBase.)
Public propertyState
Get the CameraState, as we are able to construct one from the Unity Camera
(Overrides CinemachineVirtualCameraBaseState.)
Public propertyValidatingStreamVersion
Version that was last streamed, for upgrading legacy
(Inherited from CinemachineVirtualCameraBase.)
Public propertyVirtualCameraGameObject
The GameObject owner of the Virtual Camera behaviour.
(Inherited from CinemachineVirtualCameraBase.)
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