Cinemachine
UnityQuaternionExtensionsSlerpWithReferenceUp Method |
This is a slerp that mimics a camera operator's movement in that
it chooses a path that avoids the lower hemisphere, as defined by
the up param
Namespace: Cinemachine.Utility
Assembly: Cinemachine (in Cinemachine.dll) Version: 2.0.0.0 (2.0.0.0)
Syntax
public static Quaternion SlerpWithReferenceUp( Quaternion qA, Quaternion qB, float t, Vector3 up )
Cinemachine.Utility.UnityQuaternionExtensions.SlerpWithReferenceUp = function(qA, qB, t, up);
Parameters
- qA
- Type: Quaternion
First direction - qB
- Type: Quaternion
Second direction - t
- Type: SystemSingle
Interpolation amoun t - up
- Type: Vector3
Defines the up direction
Return Value
Type: Quaternion[Missing <returns> documentation for "M:Cinemachine.Utility.UnityQuaternionExtensions.SlerpWithReferenceUp(UnityEngine.Quaternion,UnityEngine.Quaternion,System.Single,UnityEngine.Vector3)"]
See Also