Cinemachine
CinemachineMixingCamera Properties |
The CinemachineMixingCamera type exposes the following members.
Properties
Name | Description | |
---|---|---|
ChildCameras | Get the cached list of child cameras.
These are just the immediate children in the hierarchy.
Note: only the first entries of this list participate in the
final blend, up to MaxCameras | |
Description | Gets a brief debug description of this virtual camera, for use when displayiong debug info (Inherited from CinemachineVirtualCameraBase.) | |
Follow | Not used (Overrides CinemachineVirtualCameraBaseFollow.) | |
LiveChildOrSelf | Return the live child. (Overrides CinemachineVirtualCameraBaseLiveChildOrSelf.) | |
LookAt | Not used (Overrides CinemachineVirtualCameraBaseLookAt.) | |
Name | Get the name of the Virtual Camera. Base implementation
returns the owner GameObject's name. (Inherited from CinemachineVirtualCameraBase.) | |
ParentCamera | Support for meta-virtual-cameras. This is the situation where a
virtual camera is in fact the public face of a private army of virtual cameras, which
it manages on its own. This method gets the VirtualCamera owner, if any.
Private armies are implemented as Transform children of the parent vcam. (Inherited from CinemachineVirtualCameraBase.) | |
PreviousStateIsValid | Set this to force the next update to ignore deltaTime and reset itself (Inherited from CinemachineVirtualCameraBase.) | |
Priority | Get the Priority of the virtual camera. This determines its placement
in the CinemachineCore's queue of eligible shots. (Inherited from CinemachineVirtualCameraBase.) | |
State | The blended CameraState (Overrides CinemachineVirtualCameraBaseState.) | |
ValidatingStreamVersion | Version that was last streamed, for upgrading legacy (Inherited from CinemachineVirtualCameraBase.) | |
VirtualCameraGameObject | The GameObject owner of the Virtual Camera behaviour. (Inherited from CinemachineVirtualCameraBase.) |
See Also