UnityVectorExtensions.AlmostZero Method

Cinemachine

UnityVectorExtensionsAlmostZero Method

Is the vector within Epsilon of zero length?

Namespace:  Cinemachine.Utility
Assembly:  Cinemachine (in Cinemachine.dll) Version: 2.0.0.0 (2.0.0.0)
Syntax
public static bool AlmostZero(
	this Vector3 v
)
Cinemachine.Utility.UnityVectorExtensions.AlmostZero = function(v);

Parameters

v
Type: Vector3

[Missing <param name="v"/> documentation for "M:Cinemachine.Utility.UnityVectorExtensions.AlmostZero(UnityEngine.Vector3)"]

Return Value

Type: Boolean
True if the square magnitude of the vector is within Epsilon of zero

Usage Note

In Visual Basic and C#, you can call this method as an instance method on any object of type Vector3. When you use instance method syntax to call this method, omit the first parameter. For more information, see Extension Methods (Visual Basic) or Extension Methods (C# Programming Guide).
See Also