UnityVectorExtensions.AlmostZero Method
From Cinemachine
Cinemachine
![]() | UnityVectorExtensionsAlmostZero Method |
Is the vector within Epsilon of zero length?
Namespace: Cinemachine.Utility
Assembly: Cinemachine (in Cinemachine.dll) Version: 2.0.0.0 (2.0.0.0)
public static bool AlmostZero( this Vector3 v )
Cinemachine.Utility.UnityVectorExtensions.AlmostZero = function(v);
Parameters
- v
- Type: Vector3
[Missing <param name="v"/> documentation for "M:Cinemachine.Utility.UnityVectorExtensions.AlmostZero(UnityEngine.Vector3)"]
Return Value
Type: BooleanTrue if the square magnitude of the vector is within Epsilon of zero
