CinemachineGroupComposer Fields

Cinemachine

CinemachineGroupComposer Fields

The CinemachineGroupComposer type exposes the following members.

Fields
  NameDescription
Public fieldm_AdjustmentMode
How to adjust the camera to get the desired framing
Public fieldm_BiasX
A non-zero bias will move the targt position away from the center of the soft zone
(Inherited from CinemachineComposer.)
Public fieldm_BiasY
A non-zero bias will move the targt position away from the center of the soft zone
(Inherited from CinemachineComposer.)
Public fieldm_DeadZoneHeight
Camera will not rotate vertically if the target is within this range of the position
(Inherited from CinemachineComposer.)
Public fieldm_DeadZoneWidth
Camera will not rotate horizontally if the target is within this range of the position
(Inherited from CinemachineComposer.)
Public fieldm_FrameDamping
How aggressively the camera tries to frame the group. Small numbers are more responsive
Public fieldm_FramingMode
What screen dimensions to consider when framing
Public fieldm_GroupFramingSize
How much of the screen to fill with the bounding box of the targets.
Public fieldm_HorizontalDamping
How aggressively the camera tries to follow the target in the screen-horizontal direction. Small numbers are more responsive, rapidly orienting the camera to keep the target in the dead zone. Larger numbers give a more heavy slowly responding camera. Using different vertical and horizontal settings can yield a wide range of camera behaviors.
(Inherited from CinemachineComposer.)
Public fieldm_LookaheadSmoothing
Controls the smoothness of the lookahead algorithm. Larger values smooth out jittery predictions and also increase prediction lag
(Inherited from CinemachineComposer.)
Public fieldm_LookaheadTime
This setting will instruct the composer to adjust its target offset based on the motion of the target. The composer will look at a point where it estimates the target will be this many seconds into the future. Note that this setting is sensitive to noisy animation, and can amplify the noise, resulting in undesirable camera jitter. If the camera jitters unacceptably when the target is in motion, turn down this setting, or animate the target more smoothly.
(Inherited from CinemachineComposer.)
Public fieldm_MaxDollyIn
How much closer to the target can the camera go?
Public fieldm_MaxDollyOut
How much farther from the target can the camera go?
Public fieldm_MaximumDistance
Set this to limit how far from the taregt the camera can get
Public fieldm_MaximumFOV
If adjusting FOV, will not set the FOV higher than this
Public fieldm_MaximumOrthoSize
If adjusting Orthographic Size, will not set it higher than this
Public fieldm_MinimumDistance
Set this to limit how close to the target the camera can get
Public fieldm_MinimumFOV
If adjusting FOV, will not set the FOV lower than this
Public fieldm_MinimumOrthoSize
If adjusting Orthographic Size, will not set it lower than this
Public fieldm_ScreenX
Horizontal screen position for target. The camera will rotate to the position the tracked object here
(Inherited from CinemachineComposer.)
Public fieldm_ScreenY
Vertical screen position for target, The camera will rotate to to position the tracked object here
(Inherited from CinemachineComposer.)
Public fieldm_SoftZoneHeight
When target is within this region, camera will gradually move to re-align towards the desired position, depending onm the damping speed
(Inherited from CinemachineComposer.)
Public fieldm_SoftZoneWidth
When target is within this region, camera will gradually move to re-align towards the desired position, depending onm the damping speed
(Inherited from CinemachineComposer.)
Public fieldm_TrackedObjectOffset
Target offset from the object's center in LOCAL space which the Composer tracks. Use this to fine-tune the tracking target position when the desired area is not in the tracked object's center
(Inherited from CinemachineComposer.)
Public fieldm_VerticalDamping
How aggressively the camera tries to follow the target in the screen-vertical direction. Small numbers are more responsive, rapidly orienting the camera to keep the target in the dead zone. Larger numbers give a more heavy slowly responding camera. Using different vertical and horizontal settings can yield a wide range of camera behaviors.
(Inherited from CinemachineComposer.)
Public fieldOnGUICallback
Used by the Inspector Editor to display on-screen guides.
(Inherited from CinemachineComposer.)
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See Also