Cinemachine
![]() | CinemachineExternalCameraState Property |
Get the CameraState, as we are able to construct one from the Unity Camera
Namespace: Cinemachine
Assembly: Cinemachine (in Cinemachine.dll) Version: 2.0.0.0 (2.0.0.0)

public override CameraState State { get; }
function get_State();
Property Value
Type: CameraStateImplements
ICinemachineCameraState