Cinemachine
CinemachinePathBase Methods |
The CinemachinePathBase type exposes the following members.
Methods
Name | Description | |
---|---|---|
DistanceCacheIsValid | See whether the distance cache is valid. If it's not valid,
then any call to GetPathLength() or GetPathPositionFromDistance() will
trigger a potentially costly regeneration of the path distance cache | |
EvaluateOrientation | Get the orientation the curve at a point along the path. | |
EvaluateOrientationAtUnit | Get the orientation the curve at a point along the path. | |
EvaluatePosition | Get a worldspace position of a point along the path | |
EvaluatePositionAtUnit | Get a worldspace position of a point along the path | |
EvaluateTangent | Get the tangent of the curve at a point along the path. | |
EvaluateTangentAtUnit | Get the tangent of the curve at a point along the path. | |
FindClosestPoint | Find the closest point on the path to a given worldspace target point. | |
GetPathDistanceFromPosition | Get the path position (in path units) corresponding to this distance along the path.
If the distance cache is not valid, then calling this will
trigger a potentially costly regeneration of the path distance cache | |
GetPathPositionFromDistance | Get the path position (in path units) corresponding to this distance along the path.
If the distance cache is not valid, then calling this will
trigger a potentially costly regeneration of the path distance cache | |
InvalidateDistanceCache | Call this if the path changes in such a way as to affect distances
or other cached path elements | |
MaxUnit | Get the maximum value, for the given unity type | |
MinUnit | Get the minimum value, for the given unity type | |
NormalizePathDistance | Normalize a distance along the path based on the path length.
If the distance cache is not valid, then calling this will
trigger a potentially costly regeneration of the path distance cache | |
NormalizePos | Get a normalized path position, taking spins into account if looped | |
NormalizeUnit | Normalize the unit, so that it lies between MinUmit and MaxUnit |
See Also