UnityQuaternionExtensions.ApplyCameraRotation Method
From Cinemachine
Cinemachine
![]() | UnityQuaternionExtensionsApplyCameraRotation Method |
Apply rotations, first about world up, then about (travelling) local right.
rot.y is rotation about worldUp, and rot.x is second rotation, about local right.
Namespace: Cinemachine.Utility
Assembly: Cinemachine (in Cinemachine.dll) Version: 2.0.0.0 (2.0.0.0)
public static Quaternion ApplyCameraRotation( this Quaternion orient, Vector2 rot, Vector3 worldUp )
Cinemachine.Utility.UnityQuaternionExtensions.ApplyCameraRotation = function(orient, rot, worldUp);
Parameters
- orient
- Type: Quaternion
[Missing <param name="orient"/> documentation for "M:Cinemachine.Utility.UnityQuaternionExtensions.ApplyCameraRotation(UnityEngine.Quaternion,UnityEngine.Vector2,UnityEngine.Vector3)"]
- rot
- Type: Vector2
Vector2.y is rotation about worldUp, and Vector2.x is second rotation, about local right. - worldUp
- Type: Vector3
Which way is up
Return Value
Type: Quaternion[Missing <returns> documentation for "M:Cinemachine.Utility.UnityQuaternionExtensions.ApplyCameraRotation(UnityEngine.Quaternion,UnityEngine.Vector2,UnityEngine.Vector3)"]
