Cinemachine
![]() | CinemachineVirtualCameraBase Properties |
The CinemachineVirtualCameraBase type exposes the following members.
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Name | Description | |
---|---|---|
![]() | Description | Gets a brief debug description of this virtual camera, for use when displayiong debug info |
![]() | Follow | Get the Follow target for the Body component in the CinemachinePipeline. |
![]() | LiveChildOrSelf | Just returns self. |
![]() | LookAt | Get the LookAt target for the Aim component in the CinemachinePipeline. |
![]() | Name | Get the name of the Virtual Camera. Base implementation
returns the owner GameObject's name. |
![]() | ParentCamera | Support for meta-virtual-cameras. This is the situation where a
virtual camera is in fact the public face of a private army of virtual cameras, which
it manages on its own. This method gets the VirtualCamera owner, if any.
Private armies are implemented as Transform children of the parent vcam. |
![]() | PreviousStateIsValid | Set this to force the next update to ignore deltaTime and reset itself |
![]() | Priority | Get the Priority of the virtual camera. This determines its placement
in the CinemachineCore's queue of eligible shots. |
![]() | State | The CameraState object holds all of the information
necessary to position the Unity camera. It is the output of this class. |
![]() | ValidatingStreamVersion | Version that was last streamed, for upgrading legacy |
![]() | VirtualCameraGameObject | The GameObject owner of the Virtual Camera behaviour. |
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