Cinemachine
CinemachineVirtualCameraBase Properties |
The CinemachineVirtualCameraBase type exposes the following members.
Properties
Name | Description | |
---|---|---|
Description | Gets a brief debug description of this virtual camera, for use when displayiong debug info | |
Follow | Get the Follow target for the Body component in the CinemachinePipeline. | |
LiveChildOrSelf | Just returns self. | |
LookAt | Get the LookAt target for the Aim component in the CinemachinePipeline. | |
Name | Get the name of the Virtual Camera. Base implementation
returns the owner GameObject's name. | |
ParentCamera | Support for meta-virtual-cameras. This is the situation where a
virtual camera is in fact the public face of a private army of virtual cameras, which
it manages on its own. This method gets the VirtualCamera owner, if any.
Private armies are implemented as Transform children of the parent vcam. | |
PreviousStateIsValid | Set this to force the next update to ignore deltaTime and reset itself | |
Priority | Get the Priority of the virtual camera. This determines its placement
in the CinemachineCore's queue of eligible shots. | |
State | The CameraState object holds all of the information
necessary to position the Unity camera. It is the output of this class. | |
ValidatingStreamVersion | Version that was last streamed, for upgrading legacy | |
VirtualCameraGameObject | The GameObject owner of the Virtual Camera behaviour. |
See Also