Cinemachine
CinemachineBrainm_WorldUpOverride Field |
If set, this object's Y axis will define the worldspace Up vector for all the
virtual cameras. This is useful in top-down game environments. If not set, Up is worldspace Y.
Namespace: Cinemachine
Assembly: Cinemachine (in Cinemachine.dll) Version: 2.0.0.0 (2.0.0.0)
Syntax
[TooltipAttribute("If set, this object's Y axis will define the worldspace Up vector for all the virtual cameras. This is useful for instance in top-down game environments. If not set, Up is worldspace Y. Setting this appropriately is important, because Virtual Cameras don't like looking straight up or straight down.")] public Transform m_WorldUpOverride
var m_WorldUpOverride
Field Value
Type: TransformSee Also