CinemachineBrain.m_WorldUpOverride Field

Cinemachine

CinemachineBrainm_WorldUpOverride Field

If set, this object's Y axis will define the worldspace Up vector for all the virtual cameras. This is useful in top-down game environments. If not set, Up is worldspace Y.

Namespace:  Cinemachine
Assembly:  Cinemachine (in Cinemachine.dll) Version: 2.0.0.0 (2.0.0.0)
Syntax
[TooltipAttribute("If set, this object's Y axis will define the worldspace Up vector for all the virtual cameras.  This is useful for instance in top-down game environments.  If not set, Up is worldspace Y.  Setting this appropriately is important, because Virtual Cameras don't like looking straight up or straight down.")]
public Transform m_WorldUpOverride
var m_WorldUpOverride

Field Value

Type: Transform
See Also