Cinemachine
![]() | CinemachineGroupComposerMutateCameraState Method |
Applies the composer rules and orients the camera accordingly
Namespace: Cinemachine
Assembly: Cinemachine (in Cinemachine.dll) Version: 2.0.0.0 (2.0.0.0)
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public override void MutateCameraState( ref CameraState curState, float deltaTime )
function MutateCameraState(curState, deltaTime);
Parameters
- curState
- Type: CinemachineCameraState
[Missing <param name="curState"/> documentation for "M:Cinemachine.CinemachineGroupComposer.MutateCameraState(Cinemachine.CameraState@,System.Single)"]
- deltaTime
- Type: SystemSingle
Used for calculating damping. If less than zero, then target will snap to the center of the dead zone.
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