Cinemachine
![]() | CinemachineBlendListCameraUpdateCameraState Method |
Called by CinemachineCore at designated update time
so the vcam can position itself and track its targets. This implementation
updates all the children, chooses the best one, and implements any required blending.
Namespace: Cinemachine
Assembly: Cinemachine (in Cinemachine.dll) Version: 2.0.0.0 (2.0.0.0)
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public override void UpdateCameraState( Vector3 worldUp, float deltaTime )
function UpdateCameraState(worldUp, deltaTime);
Parameters
- worldUp
- Type: Vector3
Default world Up, set by the CinemachineBrain - deltaTime
- Type: SystemSingle
Delta time for time-based effects (ignore if less than or equal to 0)
Implements
ICinemachineCameraUpdateCameraState(Vector3, Single)