Cinemachine
![]() | CinemachineTrackedDollyCameraUpMode Enumeration |
Different ways to set the camera's up vector
Namespace: Cinemachine
Assembly: Cinemachine (in Cinemachine.dll) Version: 2.0.0.0 (2.0.0.0)
Syntax[DocumentationSortingAttribute(7.1f, DocumentationSortingAttributeLevel.UserRef)] public enum CameraUpMode
Cinemachine.CameraUpMode = function(); Cinemachine.CameraUpMode.createEnum('Cinemachine.CameraUpMode', false);
Members| Member name | Value | Description | |
|---|---|---|---|
| Default | 0 | Leave the camera's up vector alone. It will be set according to the Brain's WorldUp. | |
| Path | 1 | Take the up vector from the path's up vector at the current point | |
| PathNoRoll | 2 | Take the up vector from the path's up vector at the current point, but with the roll zeroed out | |
| FollowTarget | 3 | Take the up vector from the Follow target's up vector | |
| FollowTargetNoRoll | 4 | Take the up vector from the Follow target's up vector, but with the roll zeroed out |
See Also