CinemachineTrackedDolly.CameraUpMode Enumeration

Cinemachine

CinemachineTrackedDollyCameraUpMode Enumeration

Different ways to set the camera's up vector

Namespace:  Cinemachine
Assembly:  Cinemachine (in Cinemachine.dll) Version: 2.0.0.0 (2.0.0.0)
Syntax
[DocumentationSortingAttribute(7.1f, DocumentationSortingAttributeLevel.UserRef)]
public enum CameraUpMode
Cinemachine.CameraUpMode = function();
Cinemachine.CameraUpMode.createEnum('Cinemachine.CameraUpMode', false);
Members
  Member nameValueDescription
Default0Leave the camera's up vector alone. It will be set according to the Brain's WorldUp.
Path1Take the up vector from the path's up vector at the current point
PathNoRoll2Take the up vector from the path's up vector at the current point, but with the roll zeroed out
FollowTarget3Take the up vector from the Follow target's up vector
FollowTargetNoRoll4Take the up vector from the Follow target's up vector, but with the roll zeroed out
See Also