Cinemachine
![]() | SaveDuringPlayAttribute Class |
Invoke play-mode-save for a class. This class's fields will be scanned
upon exiting play mode, and its property values will be applied to the scene object.
This is a stopgap measure that will become obsolete once Unity implements
play-mode-save in a more general way.
Inheritance HierarchyNamespace: Cinemachine
Assembly: Cinemachine (in Cinemachine.dll) Version: 2.0.0.0 (2.0.0.0)
Syntaxpublic sealed class SaveDuringPlayAttribute : Attribute
Cinemachine.SaveDuringPlayAttribute = function(); Type.createClass( 'Cinemachine.SaveDuringPlayAttribute', Attribute);
The SaveDuringPlayAttribute type exposes the following members.
Constructors| Name | Description | |
|---|---|---|
![]() | SaveDuringPlayAttribute |
See Also
