Cinemachine
![]() | CinemachineTransposerBindingMode Enumeration |
The coordinate space to use when interpreting the offset from the target
Namespace: Cinemachine
Assembly: Cinemachine (in Cinemachine.dll) Version: 2.0.0.0 (2.0.0.0)
Syntax[DocumentationSortingAttribute(5.01f, DocumentationSortingAttributeLevel.UserRef)] public enum BindingMode
Cinemachine.BindingMode = function(); Cinemachine.BindingMode.createEnum('Cinemachine.BindingMode', false);
Members| Member name | Value | Description | |
|---|---|---|---|
| LockToTargetOnAssign | 0 | Camera will be bound to the Follow target using a frame of reference consisting of the target's local frame at the moment when the virtual camera was enabled, or when the target was assigned. | |
| LockToTargetWithWorldUp | 1 | Camera will be bound to the Follow target using a frame of reference consisting of the target's local frame, with the tilt and roll zeroed out. | |
| LockToTargetNoRoll | 2 | Camera will be bound to the Follow target using a frame of reference consisting of the target's local frame, with the roll zeroed out. | |
| LockToTarget | 3 | Camera will be bound to the Follow target using the target's local frame. | |
| WorldSpace | 4 | Camera will be bound to the Follow target using a world space offset. | |
| SimpleFollowWithWorldUp | 5 | Offsets will be calculated relative to the target, using Camera-local axes |
See Also