CinemachineTransposer.BindingMode Enumeration

Cinemachine

CinemachineTransposerBindingMode Enumeration

The coordinate space to use when interpreting the offset from the target

Namespace:  Cinemachine
Assembly:  Cinemachine (in Cinemachine.dll) Version: 2.0.0.0 (2.0.0.0)
Syntax
[DocumentationSortingAttribute(5.01f, DocumentationSortingAttributeLevel.UserRef)]
public enum BindingMode
Cinemachine.BindingMode = function();
Cinemachine.BindingMode.createEnum('Cinemachine.BindingMode', false);
Members
  Member nameValueDescription
LockToTargetOnAssign0 Camera will be bound to the Follow target using a frame of reference consisting of the target's local frame at the moment when the virtual camera was enabled, or when the target was assigned.
LockToTargetWithWorldUp1 Camera will be bound to the Follow target using a frame of reference consisting of the target's local frame, with the tilt and roll zeroed out.
LockToTargetNoRoll2 Camera will be bound to the Follow target using a frame of reference consisting of the target's local frame, with the roll zeroed out.
LockToTarget3 Camera will be bound to the Follow target using the target's local frame.
WorldSpace4Camera will be bound to the Follow target using a world space offset.
SimpleFollowWithWorldUp5Offsets will be calculated relative to the target, using Camera-local axes
See Also