CinemachineMixingCamera Class

Cinemachine

CinemachineMixingCamera Class

CinemachineMixingCamera is a "manager camera" that takes on the state of the weighted average of the states of its child virtual cameras. A fixed number of slots are made available for cameras, rather than a dynamic array. We do it this way in order to support weight animation from the Timeline. Timeline cannot animate array elements.
Inheritance Hierarchy
SystemObject  Object
    Component
      Behaviour
        MonoBehaviour
          CinemachineCinemachineVirtualCameraBase
            CinemachineCinemachineMixingCamera

Namespace:  Cinemachine
Assembly:  Cinemachine (in Cinemachine.dll) Version: 2.0.0.0 (2.0.0.0)
Syntax
[DocumentationSortingAttribute(20f, DocumentationSortingAttributeLevel.UserRef)]
[ExecuteInEditMode]
[DisallowMultipleComponent]
[AddComponentMenu("Cinemachine/CinemachineMixingCamera")]
public class CinemachineMixingCamera : CinemachineVirtualCameraBase
Cinemachine.CinemachineMixingCamera = function();

Type.createClass(
	'Cinemachine.CinemachineMixingCamera',
	Cinemachine.CinemachineVirtualCameraBase);

The CinemachineMixingCamera type exposes the following members.

Constructors
  NameDescription
Public methodCinemachineMixingCamera
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Properties
  NameDescription
Public propertyChildCameras
Get the cached list of child cameras. These are just the immediate children in the hierarchy. Note: only the first entries of this list participate in the final blend, up to MaxCameras
Public propertyDescription
Gets a brief debug description of this virtual camera, for use when displayiong debug info
(Inherited from CinemachineVirtualCameraBase.)
Public propertyFollow
Not used
(Overrides CinemachineVirtualCameraBaseFollow.)
Public propertyLiveChildOrSelf
Return the live child.
(Overrides CinemachineVirtualCameraBaseLiveChildOrSelf.)
Public propertyLookAt
Not used
(Overrides CinemachineVirtualCameraBaseLookAt.)
Public propertyName
Get the name of the Virtual Camera. Base implementation returns the owner GameObject's name.
(Inherited from CinemachineVirtualCameraBase.)
Public propertyParentCamera
Support for meta-virtual-cameras. This is the situation where a virtual camera is in fact the public face of a private army of virtual cameras, which it manages on its own. This method gets the VirtualCamera owner, if any. Private armies are implemented as Transform children of the parent vcam.
(Inherited from CinemachineVirtualCameraBase.)
Public propertyPreviousStateIsValid
Set this to force the next update to ignore deltaTime and reset itself
(Inherited from CinemachineVirtualCameraBase.)
Public propertyPriority
Get the Priority of the virtual camera. This determines its placement in the CinemachineCore's queue of eligible shots.
(Inherited from CinemachineVirtualCameraBase.)
Public propertyState
The blended CameraState
(Overrides CinemachineVirtualCameraBaseState.)
Public propertyValidatingStreamVersion
Version that was last streamed, for upgrading legacy
(Inherited from CinemachineVirtualCameraBase.)
Public propertyVirtualCameraGameObject
The GameObject owner of the Virtual Camera behaviour.
(Inherited from CinemachineVirtualCameraBase.)
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Methods
  NameDescription
Public methodAddPostPipelineStageHook
A delegate to hook into the state calculation pipeline. This will be called after each pipeline stage, to allow others to hook into the pipeline. See CinemachineCore.Stage.
(Inherited from CinemachineVirtualCameraBase.)
Public methodGetWeight(Int32)
Get the weight of the child at an index.
Public methodGetWeight(CinemachineVirtualCameraBase)
Get the weight of the child CinemachineVirtualCameraBase.
Protected methodInvalidateListOfChildren
Invalidate the cached list of child cameras.
Protected methodInvokePostPipelineStageCallback
Invokes the PostPipelineStageDelegate for this camera, and up the hierarchy for all parent cameras (if any).
(Inherited from CinemachineVirtualCameraBase.)
Public methodIsLiveChild
Check whether the vcam a live child of this camera.
(Overrides CinemachineVirtualCameraBaseIsLiveChild(ICinemachineCamera).)
Public methodMoveToTopOfPrioritySubqueue
When multiple virtual cameras have the highest priority, there is sometimes the need to push one to the top, making it the current Live camera if it shares the highest priority in the queue with its peers. This happens automatically when a new vcam is enabled: the most recent one goes to the top of the priority subqueue. Use this method to push a vcam to the top of its priority peers. If it and its peers share the highest priority, then this vcam will become Live.
(Inherited from CinemachineVirtualCameraBase.)
Protected methodOnDestroy
Base class implementation removes the virtual camera from the priority queue.
(Inherited from CinemachineVirtualCameraBase.)
Protected methodOnDisable
Base class implementation makes sure the priority queue remains up-to-date.
(Inherited from CinemachineVirtualCameraBase.)
Protected methodOnEnable
Makes sure the internal child cache is up to date
(Overrides CinemachineVirtualCameraBaseOnEnable.)
Public methodOnTransformChildrenChanged
Makes sure the internal child cache is up to date
Protected methodOnTransformParentChanged
Base class implementation makes sure the priority queue remains up-to-date.
(Inherited from CinemachineVirtualCameraBase.)
Public methodOnTransitionFromCamera
Notification that this virtual camera is going live. Base class implementationmust be called by any overridden method.
(Inherited from CinemachineVirtualCameraBase.)
Protected methodOnValidate
Makes sure the weights are non-negative
(Overrides CinemachineVirtualCameraBaseOnValidate.)
Public methodPreUpdateChildCameras
This is called prior to the updating of the vcam's child cameras, in order to allow the parent to prepare its children. If the children are updating on FixedUpdate, then this will not necessarily be called prior to every FixedUpdate, but it might be called on LateUpdate instead. Base class implementation does nothing.
(Inherited from CinemachineVirtualCameraBase.)
Public methodRemovePostPipelineStageHook
Remove a Pipeline stage hook callback. Make sure it is removed from all the children.
(Overrides CinemachineVirtualCameraBaseRemovePostPipelineStageHook(CinemachineVirtualCameraBaseOnPostPipelineStageDelegate).)
Protected methodResolveFollow
Returns this vcam's Follow target, or if that is null, will retrun the parent vcam's Follow target.
(Inherited from CinemachineVirtualCameraBase.)
Protected methodResolveLookAt
Returns this vcam's LookAt target, or if that is null, will retrun the parent vcam's LookAt target.
(Inherited from CinemachineVirtualCameraBase.)
Public methodSetWeight(Int32, Single)
Set the weight of the child at an index.
Public methodSetWeight(CinemachineVirtualCameraBase, Single)
Set the weight of the child CinemachineVirtualCameraBase.
Protected methodStart
Base class implementation does nothing.
(Inherited from CinemachineVirtualCameraBase.)
Protected methodUpdate
Base class implementation makes sure the priority queue remains up-to-date.
(Inherited from CinemachineVirtualCameraBase.)
Public methodUpdateCameraState
Called by CinemachineCore at designated update time so the vcam can position itself and track its targets. This implementation computes and caches the weighted blend of the tracked cameras.
(Overrides CinemachineVirtualCameraBaseUpdateCameraState(Vector3, Single).)
Protected methodValidateListOfChildren
Rebuild the cached list of child cameras.
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Fields
  NameDescription
Public fieldCinemachineGUIDebuggerCallback
This is deprecated. It is here to support the soon-to-be-removed Cinemachine Debugger in the Editor.
(Inherited from CinemachineVirtualCameraBase.)
Public fieldm_ExcludedPropertiesInInspector
Inspector control - Use for hiding sections of the Inspector UI.
(Inherited from CinemachineVirtualCameraBase.)
Public fieldm_LockStageInInspector
Inspector control - Use for enabling sections of the Inspector UI.
(Inherited from CinemachineVirtualCameraBase.)
Public fieldm_Priority
The priority will determine which camera becomes active based on the state of other cameras and this camera. Higher numbers have greater priority.
(Inherited from CinemachineVirtualCameraBase.)
Public fieldm_Weight0
Weight of the first tracked camera
Public fieldm_Weight1
Weight of the second tracked camera
Public fieldm_Weight2
Weight of the third tracked camera
Public fieldm_Weight3
Weight of the fourth tracked camera
Public fieldm_Weight4
Weight of the fifth tracked camera
Public fieldm_Weight5
Weight of the sixth tracked camera
Public fieldm_Weight6
Weight of the seventh tracked camera
Public fieldm_Weight7
Weight of the eighth tracked camera
Public fieldStatic memberMaxCameras
The maximum number of tracked cameras. If you want to add more cameras, do it here in the source code, and be sure to add the extra member variables and to make the appropriate changes in GetWeight() and SetWeight(). The inspector will figure itself out based on this value.
Protected fieldOnPostPipelineStage
A delegate to hook into the state calculation pipeline. Implementaion must be sure to call this after each pipeline stage, to allow other services to hook into the pipeline. See CinemachineCore.Stage.
(Inherited from CinemachineVirtualCameraBase.)
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See Also