Cinemachine
CinemachineTransposerGeTargetCameraPosition Method |
Internal API for the Inspector Editor, so it can draw a marker at the target
Namespace: Cinemachine
Assembly: Cinemachine (in Cinemachine.dll) Version: 2.0.0.0 (2.0.0.0)
Syntax
public Vector3 GeTargetCameraPosition( Vector3 worldUp )
function GeTargetCameraPosition(worldUp);
Parameters
- worldUp
- Type: Vector3
[Missing <param name="worldUp"/> documentation for "M:Cinemachine.CinemachineTransposer.GeTargetCameraPosition(UnityEngine.Vector3)"]
Return Value
Type: Vector3[Missing <returns> documentation for "M:Cinemachine.CinemachineTransposer.GeTargetCameraPosition(UnityEngine.Vector3)"]
See Also