CinemachineVirtualCamera Fields

Cinemachine

CinemachineVirtualCamera Fields

The CinemachineVirtualCamera type exposes the following members.

Fields
  NameDescription
Public fieldCinemachineGUIDebuggerCallback
This is deprecated. It is here to support the soon-to-be-removed Cinemachine Debugger in the Editor.
(Inherited from CinemachineVirtualCameraBase.)
Public fieldStatic memberCreatePipelineOverride
Override component pipeline creation. This needs to be done by the editor to support Undo. The override must do exactly the same thing as the CreatePipeline method in this class.
Public fieldStatic memberDestroyPipelineOverride
Override component pipeline destruction. This needs to be done by the editor to support Undo.
Public fieldm_ExcludedPropertiesInInspector
Inspector control - Use for hiding sections of the Inspector UI.
(Inherited from CinemachineVirtualCameraBase.)
Public fieldm_Follow
The object that the camera wants to move with (the Body target). The Body component of the CinemachineComponent pipeline will refer to this target and position the vcam in accordance with rules and settings that are provided to it. If this is null, then the vcam's Transform position will be used.
Public fieldm_Lens
Specifies the LensSettings of this Virtual Camera. These settings will be transferred to the Unity camera when the vcam is live.
Public fieldm_LockStageInInspector
Inspector control - Use for enabling sections of the Inspector UI.
(Inherited from CinemachineVirtualCameraBase.)
Public fieldm_LookAt
The object that the camera wants to look at (the Aim target). The Aim component of the CinemachineComponent pipeline will refer to this target and orient the vcam in accordance with rules and settings that are provided to it. If this is null, then the vcam's Transform orientation will be used.
Public fieldm_Priority
The priority will determine which camera becomes active based on the state of other cameras and this camera. Higher numbers have greater priority.
(Inherited from CinemachineVirtualCameraBase.)
Protected fieldOnPostPipelineStage
A delegate to hook into the state calculation pipeline. Implementaion must be sure to call this after each pipeline stage, to allow other services to hook into the pipeline. See CinemachineCore.Stage.
(Inherited from CinemachineVirtualCameraBase.)
Public fieldStatic memberPipelineName
This is the name of the hidden GameObject that will be created as a child object of the virtual camera. This hidden game object acts as a container for the polymorphic CinemachineComponent pipeline. The Inspector UI for the Virtual Camera provides access to this pipleline, as do the CinemachineComponent-family of public methods in this class. The lifecycle of the pipeline GameObject is managed automatically.
Top
See Also