CinemachineStateDrivenCamera.CreateFakeHashName Method

Cinemachine

CinemachineStateDrivenCameraCreateFakeHashName Method

API for the inspector editor. Animation module does not have hashes for state parents, so we have to invent them in order to implement nested state handling

Namespace:  Cinemachine
Assembly:  Cinemachine (in Cinemachine.dll) Version: 2.0.0.0 (2.0.0.0)
Syntax
public static string CreateFakeHashName(
	int parentHash,
	string stateName
)
Cinemachine.CinemachineStateDrivenCamera.CreateFakeHashName = function(parentHash, stateName);

Parameters

parentHash
Type: SystemInt32

[Missing <param name="parentHash"/> documentation for "M:Cinemachine.CinemachineStateDrivenCamera.CreateFakeHashName(System.Int32,System.String)"]

stateName
Type: SystemString

[Missing <param name="stateName"/> documentation for "M:Cinemachine.CinemachineStateDrivenCamera.CreateFakeHashName(System.Int32,System.String)"]

Return Value

Type: String

[Missing <returns> documentation for "M:Cinemachine.CinemachineStateDrivenCamera.CreateFakeHashName(System.Int32,System.String)"]

See Also