Cinemachine
![]() | CinemachineStateDrivenCameraCreateFakeHashName Method |
API for the inspector editor. Animation module does not have hashes
for state parents, so we have to invent them in order to implement nested state
handling
Namespace: Cinemachine
Assembly: Cinemachine (in Cinemachine.dll) Version: 2.0.0.0 (2.0.0.0)

public static string CreateFakeHashName( int parentHash, string stateName )
Cinemachine.CinemachineStateDrivenCamera.CreateFakeHashName = function(parentHash, stateName);
Parameters
- parentHash
- Type: SystemInt32
[Missing <param name="parentHash"/> documentation for "M:Cinemachine.CinemachineStateDrivenCamera.CreateFakeHashName(System.Int32,System.String)"]
- stateName
- Type: SystemString
[Missing <param name="stateName"/> documentation for "M:Cinemachine.CinemachineStateDrivenCamera.CreateFakeHashName(System.Int32,System.String)"]
Return Value
Type: String[Missing <returns> documentation for "M:Cinemachine.CinemachineStateDrivenCamera.CreateFakeHashName(System.Int32,System.String)"]
