Cinemachine
![]() | CinemachineBrain Properties |
The CinemachineBrain type exposes the following members.

Name | Description | |
---|---|---|
![]() | ActiveBlend |
Get the current blend in progress. Returns null if none.
|
![]() | ActiveVirtualCamera |
Get the current active virtual camera.
|
![]() | CurrentCameraState |
The current state applied to the unity camera (may be the result of a blend)
|
![]() | DefaultWorldUp | Get the default world up for the virtual cameras. |
![]() | IsBlending |
Is there a blend in progress?
|
![]() | OutputCamera |
Get the Unity Camera that is attached to this GameObject. This is the camera
that will be controlled by the brain.
|
![]() ![]() | SoloCamera |
API for the Unity Editor.
Show this camera no matter what. This is static, and so affects all Cinemachine brains.
|
