CinemachineVirtualCamera Properties

Cinemachine

CinemachineVirtualCamera Properties

The CinemachineVirtualCamera type exposes the following members.

Properties
  NameDescription
Public propertyDescription
Gets a brief debug description of this virtual camera, for use when displayiong debug info
(Inherited from CinemachineVirtualCameraBase.)
Public propertyFollow
Get the Follow target for the Body component in the CinemachinePipeline. If this vcam is a part of a meta-camera collection, then the owner's target will be used if the local target is null.
(Overrides CinemachineVirtualCameraBaseFollow.)
Public propertyLiveChildOrSelf
Just returns self.
(Inherited from CinemachineVirtualCameraBase.)
Public propertyLookAt
Get the LookAt target for the Aim component in the CinemachinePipeline. If this vcam is a part of a meta-camera collection, then the owner's target will be used if the local target is null.
(Overrides CinemachineVirtualCameraBaseLookAt.)
Public propertyName
Get the name of the Virtual Camera. Base implementation returns the owner GameObject's name.
(Inherited from CinemachineVirtualCameraBase.)
Public propertyParentCamera
Support for meta-virtual-cameras. This is the situation where a virtual camera is in fact the public face of a private army of virtual cameras, which it manages on its own. This method gets the VirtualCamera owner, if any. Private armies are implemented as Transform children of the parent vcam.
(Inherited from CinemachineVirtualCameraBase.)
Public propertyPreviousStateIsValid
Set this to force the next update to ignore deltaTime and reset itself
(Inherited from CinemachineVirtualCameraBase.)
Public propertyPriority
Get the Priority of the virtual camera. This determines its placement in the CinemachineCore's queue of eligible shots.
(Inherited from CinemachineVirtualCameraBase.)
Public propertyState
The CameraState object holds all of the information necessary to position the Unity camera. It is the output of this class.
(Overrides CinemachineVirtualCameraBaseState.)
Public propertyUserIsDragging
API for the editor, to make the dragging of position handles behave better.
Public propertyValidatingStreamVersion
Version that was last streamed, for upgrading legacy
(Inherited from CinemachineVirtualCameraBase.)
Public propertyVirtualCameraGameObject
The GameObject owner of the Virtual Camera behaviour.
(Inherited from CinemachineVirtualCameraBase.)
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