CameraState.ReferenceLookAt Property

Cinemachine

CameraStateReferenceLookAt Property

The world space focus point of the camera. What the camera wants to look at. There is a special constant define to represent "nothing". Be careful to check for that (or check the HasLookAt property).

Namespace:  Cinemachine
Assembly:  Cinemachine (in Cinemachine.dll) Version: 2.0.0.0 (2.0.0.0)
Syntax
public Vector3 ReferenceLookAt { get; set; }
function get_ReferenceLookAt();
function set_ReferenceLookAt(value);

Property Value

Type: Vector3
See Also