ReplayState.ReadFloatLowPrecision Method

Ultimate Replay

ReplayStateReadFloatLowPrecision Method
Attempts to read a low precision float. You should only use this method when the value is relativley small (less than 65000).

Namespace: UltimateReplay
Assembly: UltimateReplay (in UltimateReplay.dll) Version: 1.0.0.0 (1.0.0.0)
Syntax
C#
public float ReadFloatLowPrecision()

Return Value

Type: Single
float value
See Also