Ultimate Replay Scripting Reference
ReplayScene Methods |
The ReplayScene type exposes the following members.
Methods
Name | Description | |
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RecordSnapshot |
Take a snapshot of the current replay scene using the specified timestamp.
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RegisterReplayObject |
Registers a replay object with the replay system so that it can be recorded for playback.
Typically all ReplayObject will auto register when they 'Awake' meaning that you will not need to manually register objects.
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RestoreSnapshot |
Restore the scene to the state described by the specified snapshot.
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UnregisterReplayObject |
Unregisters a replay object from the replay system so that it will no longer be recorded for playback.
Typically all ReplayObject will auto un-register when they are destroyed so you will normally not need to un-register a replay object.
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See Also