ReplayScene Methods

Ultimate Replay

ReplayScene Methods

The ReplayScene type exposes the following members.

Methods
  Name Description
Public method RecordSnapshot
Take a snapshot of the current replay scene using the specified timestamp.
Public method RegisterReplayObject
Registers a replay object with the replay system so that it can be recorded for playback. Typically all ReplayObject will auto register when they 'Awake' meaning that you will not need to manually register objects.
Public method RestoreSnapshot
Restore the scene to the state described by the specified snapshot.
Public method UnregisterReplayObject
Unregisters a replay object from the replay system so that it will no longer be recorded for playback. Typically all ReplayObject will auto un-register when they are destroyed so you will normally not need to un-register a replay object.
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