ReplayManager.ReplayDestroy Method

Ultimate Replay

ReplayManagerReplayDestroy Method
Attempts to destroy the specified prefab. OnReplayDestroy will be called if a listener has been registered otherwise default destruction will be used.

Namespace: UltimateReplay
Assembly: UltimateReplay (in UltimateReplay.dll) Version: 1.0.0.0 (1.0.0.0)
Syntax
C#
public static void ReplayDestroy(
	GameObject go
)

Parameters

go
Type: GameObject
The game object to destroy
See Also