Ultimate Replay Scripting Reference
ReplayManagerReplayDestroy Method |
Attempts to destroy the specified prefab.
OnReplayDestroy will be called if a listener has been registered otherwise default destruction will be used.
Namespace: UltimateReplay
Assembly: UltimateReplay (in UltimateReplay.dll) Version: 1.0.0.0 (1.0.0.0)
Syntax
C#
public static void ReplayDestroy( GameObject go )
Parameters
- go
- Type: GameObject
The game object to destroy
See Also