Ultimate Replay Scripting Reference
ReplayObject Methods |
The ReplayObject type exposes the following members.

Name | Description | |
---|---|---|
![]() |
Awake |
Called by Unity.
|
![]() |
OnDestroy |
Called by Unity.
|
![]() |
OnReplayDeserialize |
Called by the replay system when this ReplayObject should deserialize its replay data.
|
![]() |
OnReplaySerialize |
Called by the replay system when this ReplayObject should serialize its replay data.
|
![]() |
RebuildComponentList |
Forces the object to refresh its list of observed components.
Observed components are components which inherit from ReplayBehaviour and exist on either this game object or a child of this game object.
|
