Ultimate Replay Scripting Reference
ReplayScene Properties |
The ReplayScene type exposes the following members.
Properties
Name | Description | |
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ActiveReplayObjects |
Get a collection of all game objects that are registered with the replay system.
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ReplayEnabled |
Enable or disable the replay scene in preparation for playback or live mode.
When true, all replay objects will be prepared for playback causing certain components or scripts to be disabled to prevent interference from game systems.
A prime candidate would be the RigidBody component which could cause a replay object to be affected by gravity and as a result deviate from its intended position.
When false, all replay objects will be returned to their 'Live' state when all game systems will be reactivated.
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See Also