Ultimate Replay Scripting Reference
ReplayObjectRebuildComponentList Method |
Forces the object to refresh its list of observed components.
Observed components are components which inherit from ReplayBehaviour and exist on either this game object or a child of this game object.
Namespace: UltimateReplay
Assembly: UltimateReplay (in UltimateReplay.dll) Version: 1.0.0.0 (1.0.0.0)
Syntax
C#
public void RebuildComponentList()
See Also