Ultimate Replay Scripting Reference
ReplayManagerprefabs Field |
A collection of prefabs that may be spawned or destroyed during recording and as a result amy need to be spawned or destroyed in order to accuratley recreate the replay.
Namespace: UltimateReplay
Assembly: UltimateReplay (in UltimateReplay.dll) Version: 1.0.0.0 (1.0.0.0)
Syntax
C#
public GameObject[] prefabs
Field Value
Type: GameObjectSee Also