Ultimate Replay Scripting Reference
ReplayManagerFindReplayPrefab Method |
Attempts to find the prefab with the matching name.
This is used to restore objects that were destroyed during recording.
Namespace: UltimateReplay
Assembly: UltimateReplay (in UltimateReplay.dll) Version: 1.0.0.0 (1.0.0.0)
Syntax
C#
public static GameObject FindReplayPrefab( string prefabName )
Parameters
- prefabName
- Type: SystemString
The name of the prefab to locate
Return Value
Type: GameObjectThe matching prefab or null if no matching prefab was found
See Also