Ultimate Replay Scripting Reference
ReplaySnapshotRecordSnapshot Method |
Registers the specified replay state with this snapshot.
The specified identity is used during playback to ensure that the replay objects receives the correct state to deserialize.
Namespace: UltimateReplay.Storage
Assembly: UltimateReplay (in UltimateReplay.dll) Version: 1.0.0.0 (1.0.0.0)
Syntax
C#
public void RecordSnapshot( ReplayIdentity identity, ReplayState state )
Parameters
- identity
- Type: UltimateReplay.CoreReplayIdentity
The identity of the object that was serialized - state
- Type: UltimateReplayReplayState
The state data for the object
See Also