Ultimate Replay Scripting Reference
ReplayMemoryTargetMemorySize Property |
Get the amount of size in bytes that this memory target requires for all state data.
This size does not include internal structures used to store the data but exclusivley contains game state sizes.
Namespace: UltimateReplay.Storage
Assembly: UltimateReplay (in UltimateReplay.dll) Version: 1.0.0.0 (1.0.0.0)
Syntax
See Also