ReplayMemoryTarget.MemorySize Property

Ultimate Replay

ReplayMemoryTargetMemorySize Property
Get the amount of size in bytes that this memory target requires for all state data. This size does not include internal structures used to store the data but exclusivley contains game state sizes.

Namespace: UltimateReplay.Storage
Assembly: UltimateReplay (in UltimateReplay.dll) Version: 1.0.0.0 (1.0.0.0)
Syntax
C#
public override int MemorySize { get; }

Property Value

Type: Int32
See Also