ReplayMemoryTarget Properties

Ultimate Replay

ReplayMemoryTarget Properties

The ReplayMemoryTarget type exposes the following members.

Properties
  Name Description
Public property Duration
The amount of time in seconds that the recording lasts. Usually this value will be equal to recordSeconds however it will take atleast the amount of recordSeconds to initially fill the buffer before it wraps around.
(Overrides ReplayTargetDuration.)
Public property MemorySize
Get the amount of size in bytes that this memory target requires for all state data. This size does not include internal structures used to store the data but exclusivley contains game state sizes.
(Overrides ReplayTargetMemorySize.)
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