Ultimate Replay Scripting Reference
ReplayState Properties |
The ReplayState type exposes the following members.
Properties
Name | Description | |
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CanRead |
Returns true if the state contains any more data.
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EndRead |
Returns true if the read pointer is at the end of the buffered data or false if there is still data to be read.
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Size |
Returns the size of the object state in bytes.
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See Also