Ultimate Replay Scripting Reference
ReplayManagerBeginRecording Method |
Use this method to begin sampling the recorded objects in the scene.
If recordOnStart is true then this method will be called automatically when the manager is initialized.
Any state information will be recored via the assigned ReplayTarget (Default ReplayMemoryTarget).
When true, any previous recording data will be discarded
Namespace: UltimateReplay
Assembly: UltimateReplay (in UltimateReplay.dll) Version: 1.0.0.0 (1.0.0.0)
Syntax
C#
public static void BeginRecording( bool cleanRecording = true )
Parameters
- cleanRecording (Optional)
- Type: SystemBoolean
[Missing <param name="cleanRecording"/> documentation for "M:UltimateReplay.ReplayManager.BeginRecording(System.Boolean)"]
See Also