Ultimate Replay Scripting Reference
ReplayMemoryTargetRecordSnapshot Method |
Store a replay snapshot in the replay target.
If the new snapshot causes the internal buffer to 'overflow' then the recoding clip will be wrapped so that the recording duration is no more than recordSeconds.
Namespace: UltimateReplay.Storage
Assembly: UltimateReplay (in UltimateReplay.dll) Version: 1.0.0.0 (1.0.0.0)
Syntax
C#
public override void RecordSnapshot( ReplaySnapshot state )
Parameters
- state
- Type: UltimateReplay.StorageReplaySnapshot
The snapshot to store
See Also