ReplayState.TryWriteObject Method

Ultimate Replay

ReplayStateTryWriteObject Method
Attempts to write an object to this ReplayState. This method may write extra meta data for deserialization purposes which may cause excessive storage size. Use one of the Write(Byte) methods if the type is known at compile time.

Namespace: UltimateReplay
Assembly: UltimateReplay (in UltimateReplay.dll) Version: 1.0.0.0 (1.0.0.0)
Syntax
C#
public void TryWriteObject(
	Object value
)

Parameters

value
Type: SystemObject
The object to write to the state
See Also