Ultimate Replay Scripting Reference
ReplayStateWrite Method |
Overload List
Name | Description | |
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Write(Boolean) |
Write a bool to the state.
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Write(Byte) |
Write a byte to the state.
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Write(Byte) |
Write a byte array to the state.
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Write(Int16) |
Write a short to the state.
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Write(Int32) |
Write an int to the state.
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Write(Single) |
Write a float to the state.
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Write(String) |
Write a string to the state.
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Write(Color) |
Write a colour to the state.
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Write(Color32) |
Write a colour32 value to the state.
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Write(Quaternion) |
Write a quaternion to the state.
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Write(Vector2) |
Write a vector2 to the state.
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Write(Vector3) |
Write a vector3 to the state.
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Write(Vector4) |
Write a vector4 to the state.
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Write(ReplayIdentity) |
Write the specified replay identity to this ReplayState.
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Write(ReplayState) |
Write the entire contents of a ReplayState to this ReplayState.
All bytes will be appended.
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Write(Byte, Int32, Int32) |
Write a byte array to the state using an offset position and length.
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See Also