ReplayState.WriteLowPrecision Method

Ultimate Replay

ReplayStateWriteLowPrecision Method
Attempts to write a 32 bit float value as a low precision 16 bit representation. You should only use this method when the value is relativley small (less than 65000). Accuracy may be lost by storing low precision values.

Namespace: UltimateReplay
Assembly: UltimateReplay (in UltimateReplay.dll) Version: 1.0.0.0 (1.0.0.0)
Syntax
C#
public void WriteLowPrecision(
	float value
)

Parameters

value
Type: SystemSingle
float value
See Also