Ultimate Replay Scripting Reference
ReplayStateWriteLowPrecision Method |
Attempts to write a 32 bit float value as a low precision 16 bit representation.
You should only use this method when the value is relativley small (less than 65000).
Accuracy may be lost by storing low precision values.
Namespace: UltimateReplay
Assembly: UltimateReplay (in UltimateReplay.dll) Version: 1.0.0.0 (1.0.0.0)
Syntax
See Also