Ultimate Replay Scripting Reference
ReplaySceneRegisterReplayObject Method |
Registers a replay object with the replay system so that it can be recorded for playback.
Typically all ReplayObject will auto register when they 'Awake' meaning that you will not need to manually register objects.
Namespace: UltimateReplay.Core
Assembly: UltimateReplay (in UltimateReplay.dll) Version: 1.0.0.0 (1.0.0.0)
Syntax
C#
public void RegisterReplayObject( ReplayObject replayObject )
Parameters
- replayObject
- Type: UltimateReplayReplayObject
The ReplayObject to register
See Also