ReplayManager.OnReplayDestroy Field

Ultimate Replay

ReplayManagerOnReplayDestroy Field
Called by the replay system whenever it needs to destroy a game object in order to restore a previous scene state. You can add a listener to override the default behaviour which can be useful if you want to handle the destruction manually for purposes such as object pooling.

Namespace: UltimateReplay
Assembly: UltimateReplay (in UltimateReplay.dll) Version: 1.0.0.0 (1.0.0.0)
Syntax
C#
public static Action<GameObject> OnReplayDestroy

Field Value

Type: ActionGameObject
See Also