Ultimate Replay Scripting Reference
ReplayManagerOnReplayDestroy Field |
Called by the replay system whenever it needs to destroy a game object in order to restore a previous scene state.
You can add a listener to override the default behaviour which can be useful if you want to handle the destruction manually for purposes such as object pooling.
Namespace: UltimateReplay
Assembly: UltimateReplay (in UltimateReplay.dll) Version: 1.0.0.0 (1.0.0.0)
Syntax
See Also