ReplayManager.OnLevelWasLoaded Method

Ultimate Replay

ReplayManagerOnLevelWasLoaded Method
Called by Unity. Allows the active replay manager to cleanup recordings when a scene change is made.

Namespace: UltimateReplay
Assembly: UltimateReplay (in UltimateReplay.dll) Version: 1.0.0.0 (1.0.0.0)
Syntax
C#
public void OnLevelWasLoaded(
	int index
)

Parameters

index
Type: SystemInt32
The level id
See Also