Ultimate Replay Scripting Reference
| ReplayInitialData Structure |
Represents the intial settings of a newly spawned replay object.
When a game object is instantiated it must be given an initial position and rotation.
Namespace: UltimateReplay.Storage
Assembly: UltimateReplay (in UltimateReplay.dll) Version: 1.0.0.0 (1.0.0.0)
SyntaxC#
public struct ReplayInitialData
The ReplayInitialData type exposes the following members.
Fields| Name | Description | |
|---|---|---|
![]() | position |
Initial position data.
|
![]() | rotation |
Initial rotation data.
|
![]() | scale |
Initial scale data.
|
See Also