ReplayInitialData Structure

Ultimate Replay

ReplayInitialData Structure
Represents the intial settings of a newly spawned replay object. When a game object is instantiated it must be given an initial position and rotation.

Namespace: UltimateReplay.Storage
Assembly: UltimateReplay (in UltimateReplay.dll) Version: 1.0.0.0 (1.0.0.0)
Syntax
C#
public struct ReplayInitialData

The ReplayInitialData type exposes the following members.

Fields
  NameDescription
Public fieldposition
Initial position data.
Public fieldrotation
Initial rotation data.
Public fieldscale
Initial scale data.
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See Also