Ultimate Replay Scripting Reference
IReplayPreparer Interface |
A preparer is used by Ultimate Replay to prepare any replay objects for either gameplay mode or playback mode.
In order for game systems such as physics and scritps to not affect playback, replay objects must be prepared in some way to disable these systems while playback is enabled.
The appropriate prepare method will be called by the replay system when objects need to either enter playback mode or return to gameplay mode.
Namespace: UltimateReplay.Core
Assembly: UltimateReplay (in UltimateReplay.dll) Version: 1.0.0.0 (1.0.0.0)
Syntax
C#
public interface IReplayPreparer
The IReplayPreparer type exposes the following members.
Methods
Name | Description | |
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PrepareForGameplay |
Prepares the specified replay object for gameplay.
The implementing type should restore all game systems that affect the replay object so that the object is in its original state.
This method will be called for each replay object that must be prepared.
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PrepareForPlayback |
Prepares the specified replay object for playback.
The implementing type should ensure that all game systems likley to affect the replay object during playback are suitable disabled in order to avoid glitching or unpredicted behaviour.
This method will be called for each replay object that must be prepared.
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See Also