Ultimate Replay Scripting Reference
ReplayManagerPreparer Property |
Access the current IReplayPreparer that the active replay manager will use to prepare game objects for replay.
By default a DefaultReplayPreparer is used.
Namespace: UltimateReplay
Assembly: UltimateReplay (in UltimateReplay.dll) Version: 1.0.0.0 (1.0.0.0)
Syntax
See Also