Ultimate Replay Scripting Reference
ReplayManagerReplay Property |
Get the active replay manager in the scene.
If no replay manager could be found then one will be created with default settings.
This property may be null in a rare case where the active replay manager was destroyed in the same frame as an application quit event was issued. In this situation the replay manager cannot be recreated as it would cause leaked objects.
Namespace: UltimateReplay
Assembly: UltimateReplay (in UltimateReplay.dll) Version: 1.0.0.0 (1.0.0.0)
Syntax
See Also