ReplayMemoryTarget.Duration Property

Ultimate Replay

ReplayMemoryTargetDuration Property
The amount of time in seconds that the recording lasts. Usually this value will be equal to recordSeconds however it will take atleast the amount of recordSeconds to initially fill the buffer before it wraps around.

Namespace: UltimateReplay.Storage
Assembly: UltimateReplay (in UltimateReplay.dll) Version: 1.0.0.0 (1.0.0.0)
Syntax
C#
public override float Duration { get; }

Property Value

Type: Single
See Also